expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote2023-01-01 11:30 pm
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nullificates: (Default)

[personal profile] nullificates 2023-04-12 02:22 am (UTC)(link)
Hello mods!

First, I'd like to thank you guys for how speedy you are, and how you are open to suggestions and questions, no matter how long or how specific they are! Because of this, I'd like to bring forward some points I myself have, and I also heard from others, regarding the pacing and events!

While I understand the need for patience asked in the discord chat, and the need to establish a setting, culture, and allow characters to set into their new homes, I feel as if the current state of things for the past two months doesn't reflect very well the premise given to us... In the first month, we were given the parchment stating the crimes given to characters, but it hasn't been touched again ever since the character's arrival, which means that characters have that sentence looming on top of their heads, and nothing to cling onto regarding that. As per the premise, we are set to deal with "concepts of crime versus innocence, definition of atonement, and reflection of self".
The previous event touched this a little, with the possibilities of theft being included in one of the prompts - while there is OOC reasoning to do it, as it would have repercussions down the line for those who chose to do so, I feel like there could have been more IC reason to resort to that in the first place. would like to suggest some pushing and reasoning for characters to take these more risky decisions, as on its own, I believe it might not land as well as expected for characters to go for them, which brings me to my next point! It's been said that all things current in the game have purposes and reasons behind them, but as players, when we don't see anything at all of what it could be behind the plots, the wait, or the limitations, it becomes a little difficult to stay motivated and try to interact with the setting, and the pacing hasn't been very welcoming for action either. It's great for those who have limited RP time, but for others who look into making Expiation our main game, there's a bit of a lack of content for us to engage with during this wait time, which also can lead to a lack of connection with the game.

I hope these make any sense, and I'd like to thank you for reading them, I'd happily explain any point in better detail if needed! I wish to see the game succeed, and I'd like to thank you guys for the chance to play in your game and for the hard work and consideration you put into it! It matters a lot, and I know it's a hard job, so thank you so much for doing it!
oracledriven: (special; back turned)

[personal profile] oracledriven 2023-04-12 01:59 pm (UTC)(link)
Hey mods! Having read Jade's comment, as well as your thoughts, I have a couple of things to add, and if this isn't the right place for it, let me know! I'll happily move my thoughts somewhere else.

As a whole, I find myself agreeing with a lot of what Jade has said. I feel like what's happening is that some of the playerbase (myself included) aren't sure what we're meant to be catching onto and what the mod team is looking for in terms of introspection, dealing with events, dealing with downtime, etc. I don't think this is a fault with what the mod team is doing, or a fault with the playerbase, so much as it might be a miscommunication of sorts.

I wonder if it might be useful to have a state-of-game/feedback discussion, either formal (in a post in the comm) or maybe informal (in the discord/plurk/something?) to brainstorm ways to get the players on the same page as you guys, whether that be a change in pacing, a different way (or more varieties) of disseminating information, or maybe just all of us getting a good feel for what we're supposed to be looking for/where you guys might want to concentrate your efforts in future events, as well as during event downtime.

This isn't something I was thinking about until I read it in your response, but in general, I do also think it would be beneficial to look back over the event/FAQ page and maybe add some more detail about what's happening, both post-event (for now and for events in the future - what characters can expect, etc) and between events (what are characters expected to do, and able to do, on a day-to-day basis). I get the feeling that Exp is meant to be a very freeform setting, but a bit more structure and boundaries of what characters can, can't, should, "should not" (put in quotes because they're all criminals, someone's bound to break some rules lol) be doing could be really useful to help a lot of us understand the setting and how to utilize it better.

I really appreciate the thought that's going into the character experience, so to speak, and where you'd like to go with the questions at the heart of the character journeys in the game. I just worry that maybe I'm not picking up on things I should, and Jade's comment makes me think I might not be the only one who could use some clarity, to make sure we're utilizing the game mechanics in the way you intend. I do think it could be useful, if others are having similar problems, for the mod team to get some feedback from players, to see what we're "picking up" from what you're "throwing down" and how it could better align with your intentions.

Again, if there's a better venue for me to talk about some of these things, please do let me know! There's so much about this game that I enjoy (the players! the mods! the characters! I could go on forever!) and I really want to give it my all. I just might need a little bit of guidance in doing so, and I think maybe others could use that, too. Thanks very much for your thoughtfulness and for reading my 2 gil on things.