expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote2023-01-01 05:00 pm
Entry tags:

Applications


APPLICATIONS


APPLICATIONS ARE CURRENTLY CLOSED
Apps will open on June 23rd at 11:59 am EST



Player Cap: 29/70


RESERVES | APPS


Before you submit your application, please review the Applications and Reserves section of the info / faq page, as there are additional rules regarding malleable protagonists, CRAU characters, fandom OCs, canon caps, player caps, and other important things to note.

Applications will be processed in the order they are received and after the application cycle closes. We will only accept as many players as we have player slots, however, we will review all applications submitted during the cycle. Application cycles are not first come first serve, and instead will be judged on clarity of the app and samples.

Application revisions will have three days to submit adjustments. If not submitted in time, they will have to wait until the next application cycle to resubmit.

Application rejections will have to wait until the next application cycle to resubmit unless otherwise specified in the original rejection.

You may either post your application in a comment to this post, or link to it from your character journal.

Please use the following format for your comment in the subject line:
CHARACTER | CANON | RESERVED / NOT RESERVED

There is a limit of 2 characters initially maximum that can be played. (You can redeem additional character slots by way of the rewards page.) As with reservations, you may apply for 2 characters at a time.

Proxy applications are not accepted.

We do not accept application challenges.

We do not accept duplicate characters.

We only accept applications for 1 malleable protagonist in a cast. Malleable protagonists may not have preexisting relationships with other characters from their canon aside from base storyline. (Exceptions will potentially be made for CRAUs and handled on a case-by-case basis.)

Fandom OC characters are accepted, but may not have preexisting relationships with other characters from their canon. (Exceptions will potentially be made for CRAUs and handled on a case-by-case basis.)

CRAU characters are accepted, however, must not be so removed from their original canon state that they are unrecognisable. CRAU characters who carry a multitude of prior games may only carry over memories, relationships, and experiences from their most recent game.


APPLICATION FORM


Player:
Contact:
Age:
Current Characters: If applicable.

Character Name:
Character Canon: If applicable.
Canon Point:
Age:

Crime: All characters are accused of a crime upon their arrival, and it's printed on their indestructible parchment. This crime can be fitting of your character or ill-fitting. It can be a crime they've committed or a crime they would never commit. Consider that Expiation's definition of crimes may not mirror reflect what we think of when we consider crime in the real world. Feel free to think a little out of the box and more abstract. Fiction versus reality here doesn't so much make a difference. Please choose one crime, bearing in mind that there may be occasions in which the crime chosen could affect how a character interacts with certain events or situations.

Background: You may provide a link to a wiki, for canon characters. If your wiki has limited information, or your character may not have much canon behind them, you are expected to write supplemental details without leaning too heavily into headcanon. For OCs, you don't need to provide an overly verbose background, just enough to give an accurate portrayal of the world they come from and definitive experiences that are important to their character. For CRAUS, please specify additional information about what they are carrying over from their prior game. This can also be limited to definitive experiences and relationships.

Personality: Although this game heavily relies on the analysis and reflection of a character, we don't expect a dissertation. Please provide information on your character's motivations, how their relationships and experiences have affected or shaped them, and other related information. You may use character dialogue to further showcase this, but it's not expected. If you find it easier to use bullet point formats, feel free to do that. Please do not exceed 800 words.

Abilities: If your character has any special abilities (magic, weapon skills, and so on), please list them here. Remember that world-breaking abilities will be diluted.

Inventory: A list of inventory that your character is carrying on them can be put here. Characters will not have access to an infinite hammer space, so please only list things that would make sense for your character to be physically carrying.

Samples: Two recent samples from the last year are required and must adequately convey a character's voice. In a thread, we prefer at least five comments from you. At least one sample must be from the current TDM post. Other threads may be taken from bakerstreet, other games, or other memes.

During application review, not only will we be judging for characterization, but also longevity and completion of threads. Not all threads have to be finished before being submitted, but the mod team would like to see an effort in furthering the thread if it's not completed.

Questions: If you have any questions for the mod team, please include them here and we will address them during the processing of your application.




code bases by tricklet
depressionnap: (CALL GREG'S NAME)

Re: ACCEPTED

[personal profile] depressionnap 2024-05-01 04:00 pm (UTC)(link)
awoo
totheno1: (34)

[personal profile] totheno1 2024-05-01 05:15 pm (UTC)(link)
Thank you mods! This will be my account
finalfrontiersman: deshi_basara @ dreamwidth (yeet me seymour)

[personal profile] finalfrontiersman 2024-05-01 06:03 pm (UTC)(link)
Fantastic, thank you!
joyboys: (( 04 ))

[personal profile] joyboys 2024-05-01 06:07 pm (UTC)(link)
thank you, this is the journal! also noted re: the permissions!
luneminary: (01.)

Re: ACCEPTED

[personal profile] luneminary 2024-05-01 11:11 pm (UTC)(link)
Yay! Thank you so much, mods! This is the journal I am planning to use.
bombdevil: (Default)

[personal profile] bombdevil 2024-05-02 12:17 am (UTC)(link)
ty ty this is the journal!
elevatoravatar: (Elizabeth's Attack)

Re: REVISIONS REQUESTED

[personal profile] elevatoravatar 2024-05-03 07:45 pm (UTC)(link)
Elizabeth is a playful personality simply because she acts that she is playing a gigantic game, not in a fourth wallish way, but in a way that once she leaves the velvet room, that she has the freedom to treat things as trivial. She wanders into the TV realm fight out of boredom, and sees the tournament as a game, not the life or death situation it is. She can crash right in, play the game, have fun and see what these new persona users are up to with no real thought into consequences. In the second tournament, she finds Rise dull as she does not have the tools to play with everyone till Rise's persona evolves to one capable of combat. In the movie theater realm she sets up a sentai team of Velvet attendants because honestly, it is more interesting than simply fighting the protags to see which is stronger. On the dates with her guest, she sees what she considers to be torments and challenges, and plays along simply to experience the fun of the failure of humanity to follow the rules like running up the escalator, sliding down the slide on her feet, or trapping herself in the jungle gym like a prisoner.

Elizabeth is bubbly and cheerful simply in opposition to the ordeal given to her and her guest. Her guest is challenging the ordeal of death, one that really there is no good end to. Still rather than react with the gravitas of it, she asks her guest on dates, runs around attempting to bribe fountain spirits for wishes that she never bothers to think of what the actual wish is, asks nonsensical questions of her guest's classmates, loudly plays the piano badly, and charges up a down escalator. On the ordeal of Erebus, she doesn't have much to do, and could simply have waited it out, but she spends her time cheering on Aigis. In the School Festival pocket universe, rather than getting upset at the disappearance of Igor, she takes the opportunity as a chance to wear a pink dress and play at being a nurse while forcing her brother to craft things for the party.

If it is a decision that is not about the Velvet Room, her guest, or her own place in the universe, Elizabeth moves forward with the gusto of someone who has a tuba playing the trumpet charge in the background. Her offering of 1,000,000 yen to the fountain spirit to get a wish that she didn't bother to think of what she'd want to wish for. Seeing a club and instantly deciding to start dancing. Being trapped in an pocket universe and rather than thinking of a plan to get out deciding she wanted to wear something new and be a healer or quest giver. Seeing a gathering of persona users under the guise of a tournament to find the most "manly of men" and going not, what created this place, or why is it here, but going "I CAN BE THE MOST MANLY OF MEN!" Even deciding to pull SEES out of time for an all night dance contest on a whim.

As for murder, Elizabeth has grown up in the sea of the soul, fed on the games that the powers of the universe play so she doesn't exactly understand how not to be murderous. She has to have it explained that the police want their targets for the wanted list alive. Frequently the quests she sends her guest out for involve body parts. A gathering of persona users under mysterious situations, obviously a chance to fight her heart out. Even her trying to understand her own self required challenging her guest to a fight where she used her Pixie to 9999 them in a 3 digit health universe if they didn't play by her exact rules. Even after she left the Velvet Room to try to save the soul of her guest, she resigned herself to having to murder Erebus every year or so till she understood humanity enough to make them stop feeding the titan.
homeostatic: dnt (Default)

Leonard McCoy | Star Trek (AOS) | Reserved

[personal profile] homeostatic 2024-06-23 03:59 pm (UTC)(link)
Player: Beck
Contact: PM ; [plurk.com profile] backagain
Age: 40
Current Characters: N/A

Character Name: Leonard McCoy
Character Canon: Star Trek (AOS)
Canon Point: Mid-Beyond, during Krall's initial attack
Age: 36

Crime: Necromancy; violating the laws of Nature to resurrect Jim Kirk

Background: Wiki

Personality:

Blunt vs Compassionate

"Did they teach you bedside manner in medical school?" Kirk asks of Bones, the question that many, many have probably pondered after meeting the man. Bones isn't afraid to tell someone his opinion, both in and outside of a medically-related context, and most of the time he's not about to sugarcoat it. Sometimes irascible, and incredibly passionate, Bones doesn't suffer fools lightly, and isn't the easiest guy to get along with. However, for better or worse, he knows it.

At his core, under all the bluster and snark, Bones has a heart of gold. In ST '09, he gently tends to patients following the destruction of Vulcan. Into Darkness shows his benevolence extends even to those he disdains, determined to keep the sleeping Augments from harm, and handling Khan with care.

Phobic vs Courageous

"Space is disease and danger wrapped in darkness and silence" is a memorable line espoused by Bones in the first film. "[Yorktown Station] looks like a giant snowglobe in space just waiting to break," is another in Beyond, and both give a pretty good insight into Bones's cautious nature. If something looks off, he's gonna let you know how sketchy he finds it, and very possibly come up with a solid idea of how shit could go horribly FUBAR. While this personality quirk of his straddles the funny/frustrating line, it's probably related to his (unsure if self-diagnosed) aviophobia. "It means fear of dying in something that flies!"

Despite that, Bones is not about to let his anxieties stop him. A regular member of away teams, something he could readily delegate to a subordinate, he's ready (though maybe not always willing) to throw himself into danger for the sake of others, showing courage in the face of his fear. Bones had teamed up with Spock during Krall's attack on the Enterprise, leaving the bridge to see to any injured crew. Shortly afterward, he and Spock will get stuck in a turbolift that's unintentionally jettisoned into space... and then promptly hijacked the drone ship that attempts to take him and Spock captive.

Later, faced with the potential of capture and/or painful death, he bellows a challenge to Krall's forces, and he's not only part of the rescue team for the rest of the crew, he's right out front protecting them as Scotty works to get them all transported up.

Cantankerous Asshole vs Loyal Friend

Stubborn as fuck, opinionated, irascible and tenacious, McCoy will stick to his guns and argue until he's blue in the face. In Prime canon, McCoy is a man who literally gets into a morality argument with a god (and declares why They can't possibly be God because of it), so he's generally up for an argument wherever and whenever. He can come off as obnoxious for it, prone to needlessly moralizing, and up for holding a grudge if it comes down to it. While McCoy's relationship with his ex is all amicable respect these years later, he was very clear about his disdain for her in the early days of their divorce, even with his acknowledgment of his own failures. His first real conversation with Spock, after Jim was ejected from the Enterprise, is laced with scathing disapproval.

Despite this, his close relationships tend to flourish. Having known Kirk now for several years, their friendship is strong and solid, proven from the moment Bones stuck his friend with a vaccine and hauled him aboard the Enterprise. Among those he respects, and who respect him in turn, he's charming, funny, and dedicated, though he's still not all sunny disposition- Bones is not about to pat their asses if he thinks they need to hear the truth. Butting heads is all part of the experience, because his loyalty to them, as far as he's concerned, goes unquestioned. Spock's awkward attempts to tell him of his own respect go about as well as you'd think- "I know, Spock, you don't need to say it" -and Kirk's death in Into Darkness shatters him. In the latter case, loss kicks him into high gear for the chance to bring his friend back.

"That's me, Mr Sensitive", he tells Kirk in an intimate conversation, having assured his friend of his worth and purpose in Starfleet. Later, he has an equally close convo with Spock, learning of the death of his alternate-universe counterpart, and his plans to leave Starfleet. In both instances, Bones trades in his prickly shell for understanding and sympathy-- though he's still quick to assume the worst when Spock is moved to laughter.

Oh, and Mr Sensitive still throws a surprise birthday party for his BFF anyway. Aww.

Abilities:

A 100% baseline human, McCoy is a medical doctor and member of Starfleet. After an initial start in an Earth hospital, his move into Starfleet prepared him with the experience and knowledge to treat a wide variety of human and alien ailments that might occur on a starship that visits other worlds. While officially he's a neurosurgeon, with a secondary specialty in trauma, as Chief Medical Officer, Lt. Commander McCoy leads the Enterprise's medical department, a senior officers' position that requires solid leadership, diplomatic, and people skills, and a great degree of coordination with others both inside and outside his department.

McCoy is proficient in hand to hand combat, and is also a decent shot with a phaser, despite his distaste of both— they were a required course, but he didn't have to like them. At the Academy, he also undertook survival training, and enough command track courses in tactics and navigation to qualify as a helmsman for Kirk's run at the Kobayashi Maru.

While he has flight training, and is a capable pilot, he'd prefer to be anyone's last-of-the-last-choices for this, ever.

Lastly, he has experience in animal handling, as shown in Into Darkness, which. Okay!

Inventory:

Starfleet-issue comm device
Medical tricorder
Medkit with diagnostic wrap, protoplaser, dermal regenerator; pre-loaded spray applicator with wound coagulant, and numbing antiseptic; dermaline gel, an osteogenic stimulator (small fractures only), and a pre-loaded hypospray with limited doses of analgesic, mild anesthetic, Tri-ox compound, Cordrazine, Masiform D, and a neuro-paralyzer.

Samples:

Sample One
Sample Two
howyouseit: (Default)

Ekko // Arcane // Reserved

[personal profile] howyouseit 2024-06-23 04:00 pm (UTC)(link)
Player: Jarret
Contact: [plurk.com profile] Jareman, PM or Discord @ Jareman
Age: 34
Current Characters: None currently!

Character Name: Ekko
Character Canon: Arcane
Canon Point: Post Episode 9: Before his knowledge about Jinx bombing the Piltover Council and Silco's death.
Age: 19

Crime: Terrorism; Choosing this crime as a means to mess with Ekko's psyche and his self worth in Expiation. Perhaps causing looming self doubt about his personal agenda and second guessing his prior actions back home even if he knows inwardly that his cause with the Firelights are just in nature. Maybe events in the game can screw with his perception of himself? I like to be evil to my muses.

Background: https://leagueoflegends.fandom.com/wiki/Ekko/Arcane

Personality: From a tender age the boy was known for his ingenuity and superior intellect with an affinity for tinkering of all kinds. Widely regarded by his peers as a brilliant mind in spite of his age he took up work in Benzo's shop fixing various gadgetry for his mentor. He even went as far to create unique devices of his own design such as the telescopic looking glass installed within the recesses of the shop's attic along with a crude monocycle which he used to dart around the Lanes flipping off Enforcers joyously. Often getting himself into mischief as he engaged in suspicious activities snooping around Piltover looking for his next mark, the infamous 'Little Man' would dish out his intel collected to Vi and the others as he masterminded their endeavors from afar.

As the events unfold during the time skip, Ekko takes on a leadership role as he creates the Firelights, a 'gang' of rogue misfits who seek to separate themselves from the evil grasp Silco has taken up in the Undercity proper giving his people a safe haven away from the ensuing chaos. Aspiring to save his home from the vicelike grip the tyrant holds on Zaun; Ekko risks life and limb to achieve his goals willing to put everything on the line to stop him showing true bravery even in the face of defeat on multiple occasions. Due to the horrific tragedies faced in his youth after the death of his father figure Benzo, slain in cold blood before his very eyes he becomes a somewhat calloused individual, reserved in his disposition compared to the happy go lucky boy he once was acknowledged for. Unlike Jinx however the loss of his family drives the boy forward, maturing into a stable and honorable individual with the desire to help those less fortunate.

Although he is wary in who he trusts now which is evidently clear when Vi returns back home he harbors the best intentions only wanting what is best for his newfound sanctuary and the Firelights as a whole as he seeks to protect them from harm. Even going so far as to stay in the fight long after telling his comrades to retreat just so they can flee without issue showing disregard for his own safety at times. This leads him to be seen as somewhat reckless on occasion, frustrations getting the best of his usually sound judgement. Certainly not afraid to get his hands dirty, Ekko has no qualms taking things that don't belong to him from Piltover's higher echelon so long as they served a means to his own just cause aiding those with greater need. For he holds a deep seeded hatred towards the top siders and Silco both and is not shy in letting people know it either, distrusting both parties largely in part to how he and his people have been treated over the years. Although he tries to stop the flow of Shimmer whilst alluding the Enforcer's grasp, Ekko and his comrades are branded as terrorists when Silco and his cronies are the ones behind all the crime plaguing Zaun as a whole. Despite this he tries to uphold a sense of justice and goodwill in his own way even with all the allegations thrown at him, heralded as the "Boy Savior" who brought hope to the people of the Undercity where there was little to be had.

In spite of his abrasiveness most of the time there are cracks in his stoic facade when faced with his past friendships, first shown when Vi embraces him upon her capture breaking free of the cuffs, shedding tears of both joy and sorrow having thought lost her too on top of everyone else. This is further accentuated in his epic battle against Jinx on the bridge, using his impressive memorization skills to remember her shooting patterns from the game played in their youth, timing each of his actions without fault down to the very second with the aid of his beloved stopwatch. After ingeniously dodging her shots unto him the boy attacks his counterpart, beating Jinx within an inch of her death before stopping himself upon seeing the distressed look on her face, reminded of the once innocent girl he called friend and hesitates to finish the job due to his idealistic judgment. Known for his pragmatic way of thinking the majority of the time, in that brief moment Ekko believed the childhood confidant he was once fond of to be somewhere in there still, optimistically trying to see the best in her but was unfortunately proven wrong.

Even though his troubled past caused him to become a more reserved, dubious person there are still signs of that gleeful young boy he once was enjoying the little things when and where he can. Still holding a fondness for all things gadgetry and inventing in his spare time, he loves talking nerdy with those who hold common ground such as Heimerdinger which we see a brief glimpse of as the two happily converse in the Firelight's hideout towards the end of the series. All in all, Ekko is a kindhearted individual albeit rough around the edges who just wants what is best for those he cares for and will strive to help his fellow Zaunites to achieve the better lives they all deserve.

Abilities:

Genius Inventor: Ever since he was young working in Benzo's shop the boy has possessed a keen intellect for all things mechanical. May it be fixing something or working on a newfound project of his own design the Zaunite is known to show great promise with his inventions aplenty. Ranging from a crystal grenade that rapidly expands upon hitting its target to trap them in place to a simplistic pocket watch he uses to gauge his precise movements both in battle and strategic planning. These inventions pale in comparison however to his more prized designs however; A mask capable of resisting harmful chemicals and toxins along with a hoverboard presumably of Chemtech make, which can be seen soaring through the skies of Piltover or Zaun with limitless maneuverability.

Hand to Hand Combat: Though he is known for his superior intellect Ekko is no slouch when it comes to fighting in combat scenarios, holding his own against those he comes across in canon. Using brains over brawn the boy savior times his attacks with extreme precision down to the very last second with the aid of his trusted pocket watch, calculating his every move in advance before acting out rashly favoring decisive actions over barbaric force though he can certainly pack a punch.

Sharp Reflexes: What Ekko doesn't make up for with strength he sure as hell does with speed and exactitude in his actions. Shown to be able to turn on a dime riding his hoverboard when pitted against Jinx or Silco's henchmen, dodging both bullets and saving his comrades from plummeting through the air. More impressively perhaps though when fighting against the former upon the bridge used his own personal reflexes to dodge and flip over multiple gunshots aimed at his person with acrobatic precision before leaping forwards into the air going on the offensive.

Inventory: Usual attire. His beloved overcoat covered in various graffiti which holds a few of his stashed crystal grenades which expand over a target upon impact instantaneously. Along with his precious pocket watch which he keeps on his person religiously using it to gauge time in both combat situations and carry out strategic planning down to the last second.

An important note! After discussing in advance with Jinx's mun I have decided to opt out of Ekko arriving with his various tools, weaponry (pipe), Firelight mask and last but not least his beloved hoverboard since they were bestowed and or found by Jinx upon leaving from Expiation in his first bout here to make way for interesting CR situations in the future to reacquire them.

Samples: SAMPLE 1, SAMPLE 2, TDM
jaganshi: all icons made by me (Default)

Hiei | Yu Yu Hakusho | Reserved

[personal profile] jaganshi 2024-06-23 04:00 pm (UTC)(link)
southernchere: (•_•) (pic#17167385)

rogue / x-men'97 / reserved / current

[personal profile] southernchere 2024-06-23 04:00 pm (UTC)(link)
coolerjunpei: (060)

junpei tenmyouji | zero escape | reserved

[personal profile] coolerjunpei 2024-06-23 04:01 pm (UTC)(link)
nowerewolf: (Trying to relax would be detrimental)

Chain Sumeragi | Blood Blockade Battlefront | Reserved

[personal profile] nowerewolf 2024-06-23 04:01 pm (UTC)(link)
thenicerone: (Default)

Yukina | Yu Yu Hakusho | Reserved

[personal profile] thenicerone 2024-06-23 04:02 pm (UTC)(link)
adversus: (Default)

marie | original | not reserved

[personal profile] adversus 2024-06-23 04:12 pm (UTC)(link)
hotproblems: (p8)

lorenz hellman gloucester | fire emblem: three houses | not reserved

[personal profile] hotproblems 2024-06-23 04:21 pm (UTC)(link)
firekiss: (Default)

Guinaifen | Honkai Star Rail | Reserved

[personal profile] firekiss 2024-06-23 04:26 pm (UTC)(link)
Player: Red
Contact: PMs, menacing @ plurk
Age: 21+
Current Characters: n/a

Character Name: Guinaifen
Character Canon: Honkai Star Rail
Canon Point: post-Fyxestoll/A Foxian Tale of the Haunted
Age: 19

Crime: Trespassing! A Foxian Tale of the Haunted has her breaking into an area, and in her tragic backstory, her brothers raided a Xianzhou ship so there's a theme of 'trespassing' there as well.

Background: History
Basic 'A Foxian Tale of the Haunted' synopsis, which Guinaifen's really featured in.

Personality: At first glance, Guinaifen comes across as a vivacious, passionate, confident young woman who knows what she wants and to an extent that's pretty accurate? Despite the trauma of her early life (going from a privileged life to seeing her home be destroyed before her eyes, to living in immense poverty, to having her surviving family turn to a life of crime just to keep them fed) Guinaifen has weathered it all really fucking well and came out upbeat and confident.

Maybe a little too well, actually, but I'll get back to that in a second.

Going back to confidence - she's thrown herself into her life aboard the Xianzhou Luofu. She's adopted a new name (birth name Guinevere, Guinaifen is a name given to her by a friend) and a new career as a street performer, entertainer, and streamer. And she's thriving? Despite people noting, hey, maybe she wants to consider getting a real career/"career", Guinaifen is sticking to her dream and she's doing well enough in it that she can keep her belly fed and a roof over her head.

She has no desire to leave the Xianzhou, which in itself might not seem like a big deal, except; the Xianzhou is populated by a lot of long-life species whose lifespans can be measured in the hundreds or even thousands. Guinaifen? She has a normal Earth human life expectancy, give or take medical advancements from the sci fi fantasy setting. She's not immortal, though. She'll age and die in a blink of an eye, compared to her friends who will live for hundreds of years afterwards.

This doesn't seem to bother her. "On the Xianzhou, short-life species like us have a fleeting existence, here one moment and gone the next. That's all the more reason to seize the moment while you still have it!" And it's admirable! Instead of dwelling on her past, Guinaifen is doing her best to live in the present, and have a great time while doing so.

But maybe she could stand to focus a bit more on the past or consider her future a bit more? Guinevere isn't quite a dead name, she's open about who she was and where she comes from, and her internet handle in-universe is LilGuiGuinevere. So it's not a secret.

But when she talks about it, it's either mythologized (she talks about her past in some doggerel, so it's all rhymes or a steady beat) or from the perspective of a cool big sis talking about some past stuff that happened that she's learned important life lessons from and has grown past. She mocks one of her brothers for still preferring to go by his birth name of Lancelot instead of Langshile, and doesn't really get into why he might prefer the name he was born with. (The mockery isn't in a bad way, per se, it's very 'pfft my stick in the mud bro likes Lancelot, pfft.')

When not acting as Guinaifen the Streamer/Performer, Guinaifen tends to occupy niches like the cool older sister, buying people drinks and coming up with plans, but also isn't so responsible she can't do stupid or impulsive things. The plot of A Foxian Tale of the Haunted kicks off by her learning about a haunted area, seeing that the local government is clearly in the area, and still wanting to sneak around the guards, all so she can record film and do it for the kicks. That said, when this leads to consequences? She helps clean up her consequences.

Guinaifen's learned how to handle herself in a fight. She's adapt enough in a fight to not immediately wilt and die, though she prefers to leave the combat to her friend, Sushang. Which also isn't a bad thing? Sushang is an in-universe guard, she's trained for this, she knows how to handle a sword. For all of Guinaifen's assertiveness, she knows when someone else's skill set is better suited to a situation and is 100% prepared to step aside and let them handle it. (They might not be happy about this, though.)

You can't become a legendary streamer without taking a few risks, but that doesn't mean you can't be smart(ish) about them.

All in all, Guinaifen is doing pretty alright, but maybe could benefit from sitting down with a professional and talking about a few things she might be ignoring...? But given the genre, she could be doing a lot worse.

Abilities: Guinaifen's in-game kit revolves around her hitting things with a polearm, and doing area of effect fire damage via firecrackers she pulls from nowhere. Guinaifen can also debuff them by applying burn, which does damage over time - it's like in games like pokemon? Firekiss (her journal name!) refers to a special debuff she can apply that amplifies damage done in general, and also makes the burn immediately flare up for more damage if blah blah blah, does this really matter?

Because this isn't a video game, this is Dreamwidth RP.

How I'd play it in Dreamwidth RP terms: Guinaifen can hit things with her polearm and has a knack for small explosives like firecrackers and small bombs and is really good at throwing them to make them sting. Everything else just seems so needlessly convoluted.

Inventory: Shoes, which more specifically have flint/steel/something on her heels, and that’s what she uses to light fuses and so on. (I know.) So they’re not just shoes, but shoes she can use to start fires.

A polearm. It’s a stick. In terms of weapon damage it’s like a +1 polearm: solid, dependable, but unremarkable in the grand scheme of things. In terms of aesthetics, it’s a +3. It looks cool, and isn’t that important too? It can collapse for easy traveling size, and expand for easy battle moments.

She also wears a small gong and mallet that she uses to draw people to her shows.

Samples: 1 2

Questions: I was about to fuck off for renovations and then this popped up...good timing.
cartridgerefill: (and the acid)

Bondrewd the Novel | Made in Abyss | Reserved

[personal profile] cartridgerefill 2024-06-23 04:59 pm (UTC)(link)
ashesofkatarr: (Default)

Visas Marr | Knights of the Old Republic II | Reserved

[personal profile] ashesofkatarr 2024-06-23 07:18 pm (UTC)(link)
mightymorphin: (C; we're in trouble)

Morph | X-Men '97 | Reserved

[personal profile] mightymorphin 2024-06-23 07:41 pm (UTC)(link)
starringsecond: (32.)

Yuri Lowell | Tales of Vesperia | Reserved

[personal profile] starringsecond 2024-06-23 10:12 pm (UTC)(link)
darkdisgrace: (Default)

Chuuya Nakahara | Bungo Stray Dogs | Reserved

[personal profile] darkdisgrace 2024-06-23 11:37 pm (UTC)(link)
nullificates: (55)

dazai osamu | bungo stray dogs | reserved

[personal profile] nullificates 2024-06-23 11:51 pm (UTC)(link)
unprimed: (056)

d'vana tendi | star trek: lower decks | reserved

[personal profile] unprimed 2024-06-24 12:50 am (UTC)(link)

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